Categories
ITU Copenhagen Videogames

Now pitching at ITU – Mr. Optimistic!

alt

Meet Mr. Optimistic!

He’s a happy cheery guy with a lot of confidence, and so he walks and walks with a happy smile on his face, because he knows he is never going to fall into a pit or bump into anything harmful.

And that is because YOU control his FATE by interacting with the environment, like piling boxes to cover a hole or throwing a bone to a dog about to bite Mr. Optimistic.

The game challenges the player’s logical skills and reaction time. And thanks to its short levels and easy user interface the game is very casual. The game will run on both PCs and mobile phones with a touch-screen.

As Mr. Optimistic himself would say, “this game will be awesome!”

What you just read is the pitch I had to do for our Game Design class at the IT University of Copenhagen. And it’s not just the pitch we’re doing, we already have an initial prototype of the game running! Keep checking here for future updates on our first group game project: Mr. Optimistic!

Categories
Now Playing Videogames VOA

Reviewing Microsoft Kinect

The original version of this article was published in Spanish in VOANoticias under the name VOA prueba Microsoft Kinect, written by me.

Kinect_hands_on_480x300

Up until now most videogames have been played with either a controller or a touchscreen. From the very first Nintendo Entertainment System (NES) until the recent Playstation Move. Now Microsoft proposes something different: playing games using all of our body with its Microsoft Kinect, the peripheral for Xbox 360 they unveiled in June 2010.

I had the chance to try it with a Microsoft Denmark representative, who showed prototypes of three of the games which will come out in November. Those are two game modes in Kinect Adventures and a volleyball game in Kinect Sports.

Microsoft Kinect consists of a small horizontal bar that you place under your TV. A complex system of cameras and microphones inside allow it to detect up to two players simultaneously. In contrast to previous technologies like Playstation’s EyeToy, which simply detected the silhouette of one player, Kinect is capable of detecting the entire skeleton.

This allows for some curious things like the following: in Kinect Adventures, a character appeared on screen to represent all of my movements. I tried to perform some dance moves and the character on screen repeated the exact same movement with arms and legs, even when I tried to do Michael Jackson’s famous “moonwalk”.

In fact the body detection works perfectly fine, even in the dark room we were in. Microsoft Denmark’s representative, Martin Essman, commented that the final version of those Kinect games will be able to recognize the player’s face so as to load his Xbox LIVE account and his avatar.

The first game I tried placed me in a raft on a river with several waterfalls. Another player got to my left and Kinect recognized him immediately, creating a new character in the raft, next to mine. To begin the course we both had to jump at the same time. Controlling the raft was easy: if we wanted to turn left we both had to lean to our left and vice versa to turn right. To jump, we just jumped at the same time. The objective was to collect the highest amount of coins placed along the course, and to get them we had to extend our arms towards the coin so that our avatar would do the same and grab them with his hand. Very easy and intuitive. One of the factors that made this game more challenging was the necessity of collaborating with the other player to jump and lean at the same time. It is easy to imagine how this game can be attractive to play for all the family.

Kinect_hands_on_300The next game had me playing on a mine-cart. This time to begin the game I had to grab two imaginary handles in front of me (represented on the screen) and pull them to get an impulse. From there on I could step left or right, crouch, jump and move my arms and legs to grab the coins along the ride. Both in this game and the previous one Kinect had been taking pictures of me at the moments when my moves were most exaggerated and then showed them to me after finishing the game. It’s definitely funny to see oneself jumping while extending one arm to get an imaginary coin. Besides that, the pictures had comments like “You know Kung-Fu!” or “Jumping non-stop!”.

 

The last game I tried, the volleyball one, was more simple: all the control I had over the avatar was to hit the ball. All the remaining moves were done automatically so as to avoid two players in the room hitting each other or running around the room like crazy. A small problem that happened from time to time was that if I moved out of Kinect’s viewing area the game, without stopping the play, would show me a message telling me to take one step left or right to re-locate me in a matter of seconds.

Of course the first batch of Kinect games are directed towards a more casual audience: those who are not used to playing videogames, just like Nintendo did in 2006 with the Wii. Microsoft assures that later on they will deliver more complex games directed to the hardcore gamer. Until then, the inclusion of Kinect Adventures (which has about 20 different games, the first two mentioned in this article among them) with the purchase of Kinect will provide several hours of fun, especially when played in group with friends and family.

Microsoft Kinect will come out on November 4th in the USA and Canada and on November 10th in Europe.

Categories
ITU Copenhagen Now Playing Videogames

Now playing at ITU – The Ship

The_Ship_-_Box_Front

0000000411_1920x10800000000410_1920x1080

One of the things we are encouraged to do in the Game Design Master’s degree is to try out, analyze and comment different types of games. I thought it would be interesting to start a “Now Playing” section where I could comment on our game experiences.

Today in Foundations of Game and Play we were all taken to the Game Lab and were set up in pairs to try this wacky 2006 first-person shooter by developer Outerlight and distributed by Valve.

So what is this game all about? We all jumped into the multiplayer mode without really knowing the objective of the game, and so we spent a lot of time trying to figure out first of all why we had no weapons in an FPS. It took us a while to understand that the weapons are more or less conventional items that you would find in a boat (which is, of course, the stage for this game). And after we acquired a weapon (in this case an emergency axe), we were wondering why we were thrown to jail for having one.

“Alright, let’s take some time to understand this thing”, we said.

Apparently this is not your run-of-the-mill FPS where you go and shoot out anything that moves. Instead, each player is given a quarry, a person you have to kill. All you know is his or her name and the latest place seen in. So off you go, wandering around the ship, talking to different people (who were, of course, other ITU students playing the game) to get their names. Once you find the person you were looking for, you get their face portrait in your “quarry” icon, so you can easily recognize them later on.

0000000408_1920x10800000000412_1920x1080

Now you just have to kill that person, right? Well, wrong! There are security cameras and guards all over the place, and if you are seen carrying a weapon (even if it is a frying pan, we tested that) you will be taken to jail for about 30 seconds and stripped out of every weapon you had. How do you kill then? You’ll have to wait until your quarry walks into a room or corridor with no surveillance. And of course there is also someone out there trying to kill you, so you have to be careful at the same time.

The idea sounds good, it should make for a very interesting and fun game!

But the truth is, it doesn’t.

Most of the time you are just randomly looking at the “last known position” of your quarry and not paying attention to anything around you, except for when you are looking for a weapon. And to make things worse there is this (pardon the pun) unnecessary needs system. Basically your character gets hungry, thirsty, tired and bored as time moves on, so you will need to eat, drink, sleep, read a book… or even go to the bathroom. But so far the only thing that seemed to affect the game at all was the sleep part. If you were too tired you wouldn’t be able to run or jump until you slept or took an energy drink (you can buy those at vending machines in exchange for some of the money you get for killing someone). That means you can simply play the game and forget about your character’s needs. After all they are more an annoyance than anything else.

And besides that, most of the time your quarry will be moving around areas that are under surveillance. In fact the only moment when you really need to move out of those areas is when you have to kill someone. So most of the time you will just end up being thrown to jail and having to wait for 30 seconds. A stupid decision, seeing how each “round” lasted for very little time. Now, I’m sure you could probably change those settings, but for the first time playing it was just frustrating.

Not a very recommended game. Sure, it served its purpose for our class (we had to analyze a few elements), but ultimately the game feels like a missed opportunity for a gameplay idea that sounded really cool.

Categories
Movies Stupid things TV Videogames Videos

Pokémon Apokélypse, the live-action movie!

image

“Prepare for trouble”

“Make it double!”

“Meowth! That’s right!”

If you didn’t recognize those sentences then you’re probably not the target audience for this awesome movie that is being produced by Ki-Voltage Productions.

Or at least its trailer.

Sure, the plot of this fan-made trailer is campy at its best, but you’ve gotta give credit to producers Dylan Innes and Lee Majdoub for creating the most amazing insight on how Pokémon would look in full-blown movie (which, for the sake of our world, I hope never comes true).

They have definitely thought of everything: from Ash to Misty and Brock, including Doctor Oak, and Team Rocket members Jessie and James.

Given the impressive level of detail in the art department I’ve taken some still shots of the best moments of this action-packed trailer, plus the trailer itself. Enjoy! (Don’t forget you can zoom in the pictures by clicking on them!).

image
Bulbasaur and Pikachu start a Pokémon battle

image
An incredibly detailed Pikachu chained

image
Ash Ketchum capturing a Snorlax

image
Professor Oak in his lab

image
James from the Team Rocket

image
Gyarados strikes the city of Celadon

image
Quite an impressive and original portrayal of Team Rocket’s Jessie and James

image
Misty, the water Pokémon trainer and her Psyduck

image
One of the Super Nerd trainers attacking Brock with a Magnemite

image
A quite shocking (but funny) scene with Jessie, James and Meowth shooting

Categories
Videogames VOA

Super Mario Bros. is now 25!

Super_Mario_480x300

He’s been a plumber, a carpenter, a professional kart racer, tennis, golf, baseball and soccer player, and even more, a doctor. He’s more famous than Mickey Mouse, with a theme song recognizable in half of the world and he has become the biggest icon in the history of videogames. He is Super Mario Bros and he has just become 25 years old this week.

In my latest article for the Voice of America column Tecnomanía, I take a look at the origins of this famous character (and one of my personal favorite videogames ever). The article is currently only available in Spanish, but I will probably do a translation of this one into English as soon as my time (and my contract) allows me to.

You can read the full article here or watch the following video on the history of Super Mario.

Categories
ITU Copenhagen Videogames

Cursor*10, a game of self-collaboration

image

One of the great things about studying Games Design is that you get to try some cool little game ideas and analyze them for class.

This one here is one of those small games that really caught my attention. It’s a really short game (you can beat it in under 5 minutes), but it requires a couple of tries until you get the hang of it. It’s called Cursor*10.

The basic premise is that you have to reach the 16th floor by moving your mouse cursor and clicking through the stairs. BUT, and here is the great thing about this game, you have 10 lives (10 cursors, hence the name of the game) each with a lifespan of under a minute. You will need to co-operate with yourself in order to win the game.

And how do you do that? Well, you are going to have to try it out for yourself if you want to find out, so head over to this website and try it out. I highly recommend it!