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ITU Copenhagen Videogames

Virtual ITU – my first short augmented reality game

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When our teacher Miguel Sicart asked all of our Game Design class to code each one of us our own videogame you could hear a general feeling of fright creeping into many of us.

Sure, we’re a game design class. We are meant to know at the very least the most simple basics of game programming. But then again a lot of us come from academic areas in which all we know about programming is that you have to type. A lot.

Now, taking all this into context and knowing that I had a month to A) Learn some very basics about programming, B) Learn how to use Adobe Flash CS5 (the language to use was optional) and C) Actually make the game, you will understand that my game is something incredibly small and, in my case, with little interactivity.

Instead I opted to make a game with a different kind of experience: you actually have to move around the IT University of Copenhagen physically in order to complete it.

For those of you who saw it back in May, you can think of Virtual ITU as the successor of my previous web-based game Código Pamplonix, with a much smaller scope but more interactivity.

In any case if you happen to be at the ITU right now you can give this game a try and provide some feedback.

 

LAUNCH VIRTUAL ITU

 

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ITU Copenhagen Stupid things Videos

Yes, I like eating ice-cream even when it’s cold outside, so what?

People really need to let go preconceptions that you can only eat ice-cream when it’s warm outside. So what if ice-cream is cold? Don’t you drink cold beers when it’s cold outside too?

In cany case, this is chapter 4 of Josep’s series of videologs in Copenhagen. Enjoy!

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ITU Copenhagen Stupid things Videos

Copenhagen Videolog by Epic Yusep

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So someone has done what I had wanted to do a long time ago (back in North Texas I made an attempt at this) and has created a videolog of what is happening around him in Copenhagen.

I’m talking about Josep-Bernat Martínez, fellow classmate at the IT University of Copenhagen, who has decided to record pretty much every funny moment in his life and edit them before uploading to Youtube.

Of course I also appear in the videos. So before Josep starts recording embarrasing moments of me and uploads them, I decided to bribe him by advertising his Youtube channel here.

Mind you though, the videolog is in Spanish.

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Categories
ITU Copenhagen Videogames

Now pitching at ITU – Mr. Optimistic!

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Meet Mr. Optimistic!

He’s a happy cheery guy with a lot of confidence, and so he walks and walks with a happy smile on his face, because he knows he is never going to fall into a pit or bump into anything harmful.

And that is because YOU control his FATE by interacting with the environment, like piling boxes to cover a hole or throwing a bone to a dog about to bite Mr. Optimistic.

The game challenges the player’s logical skills and reaction time. And thanks to its short levels and easy user interface the game is very casual. The game will run on both PCs and mobile phones with a touch-screen.

As Mr. Optimistic himself would say, “this game will be awesome!”

What you just read is the pitch I had to do for our Game Design class at the IT University of Copenhagen. And it’s not just the pitch we’re doing, we already have an initial prototype of the game running! Keep checking here for future updates on our first group game project: Mr. Optimistic!

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ITU Copenhagen Now Playing Videogames

Now playing at ITU – The Ship

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One of the things we are encouraged to do in the Game Design Master’s degree is to try out, analyze and comment different types of games. I thought it would be interesting to start a “Now Playing” section where I could comment on our game experiences.

Today in Foundations of Game and Play we were all taken to the Game Lab and were set up in pairs to try this wacky 2006 first-person shooter by developer Outerlight and distributed by Valve.

So what is this game all about? We all jumped into the multiplayer mode without really knowing the objective of the game, and so we spent a lot of time trying to figure out first of all why we had no weapons in an FPS. It took us a while to understand that the weapons are more or less conventional items that you would find in a boat (which is, of course, the stage for this game). And after we acquired a weapon (in this case an emergency axe), we were wondering why we were thrown to jail for having one.

“Alright, let’s take some time to understand this thing”, we said.

Apparently this is not your run-of-the-mill FPS where you go and shoot out anything that moves. Instead, each player is given a quarry, a person you have to kill. All you know is his or her name and the latest place seen in. So off you go, wandering around the ship, talking to different people (who were, of course, other ITU students playing the game) to get their names. Once you find the person you were looking for, you get their face portrait in your “quarry” icon, so you can easily recognize them later on.

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Now you just have to kill that person, right? Well, wrong! There are security cameras and guards all over the place, and if you are seen carrying a weapon (even if it is a frying pan, we tested that) you will be taken to jail for about 30 seconds and stripped out of every weapon you had. How do you kill then? You’ll have to wait until your quarry walks into a room or corridor with no surveillance. And of course there is also someone out there trying to kill you, so you have to be careful at the same time.

The idea sounds good, it should make for a very interesting and fun game!

But the truth is, it doesn’t.

Most of the time you are just randomly looking at the “last known position” of your quarry and not paying attention to anything around you, except for when you are looking for a weapon. And to make things worse there is this (pardon the pun) unnecessary needs system. Basically your character gets hungry, thirsty, tired and bored as time moves on, so you will need to eat, drink, sleep, read a book… or even go to the bathroom. But so far the only thing that seemed to affect the game at all was the sleep part. If you were too tired you wouldn’t be able to run or jump until you slept or took an energy drink (you can buy those at vending machines in exchange for some of the money you get for killing someone). That means you can simply play the game and forget about your character’s needs. After all they are more an annoyance than anything else.

And besides that, most of the time your quarry will be moving around areas that are under surveillance. In fact the only moment when you really need to move out of those areas is when you have to kill someone. So most of the time you will just end up being thrown to jail and having to wait for 30 seconds. A stupid decision, seeing how each “round” lasted for very little time. Now, I’m sure you could probably change those settings, but for the first time playing it was just frustrating.

Not a very recommended game. Sure, it served its purpose for our class (we had to analyze a few elements), but ultimately the game feels like a missed opportunity for a gameplay idea that sounded really cool.

Categories
ITU Copenhagen Stupid things

Addicted to Faxe Kondi

DSC01130Almost two years ago I wrote a post about how addicted I was to this drink called “Pibb Xtra”, a Dr. Pepper clone very popular in North Texas.

Now, here in Denmark, I have found myself once again addicted to a soft drink (what do these have that get me to crave this things?)

This time it’s this drink called Faxe Kondi, and they sell it all over Copenhagen.

What does it taste like? Well, think of a mixture of Sprite and 7-Up, except that this one has a higher concentration of glucose and caffeine. In fact, it is marketed as a sports drink. What is more, it was invented by a Danish sports physician and football star!

Now, the funny part is that Coca-Cola, fearing the loss of a big market share (especially in Greenland, where it has a 33% market share of soft drinks with 42 liters drank per person a year), de450px-Faxe_kondicided to compete directly against it, even though it already sells Sprite in the region. So what did it do? It got the license to create a drink with the brand of the famous Danish beer Carlsberg and created Carlsberg Sport.

One small detail: there’s two types of plastic bottles of Faxe Kondi, one of them (the one I took a picture of) has a more "worn out” look (I think it is made out of recycled bottles) and tastes slightly better than the normal plastic bottle, which is mostly sold in supermarkets.

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